- Survival horror has entered a new Realm. A deadly computer virus is killing humans. You have been infected and have 7 days to live unless you find a cure and stop the dreadful virus from spreading. Search for clues and unlock the deadly secrets that lie between two worlds..
Product description
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The story The Ring: Terror's Realm begins as our happy
heroine, Meg, finds that her boyfriend, Bobby, has been turned
into a dead, dried-up fig of a thing. He was a husky hunk before;
now, he's just a husk. Obviously disturbed, Meg emerges
determined to solve the mystery by examining the line of research
that Bobby was conducting at the local branch of the Center for
Disease Control.
At the lab, she learns that Bobby and two other recently
departed staffers were running a top-secret computer program
known only as [RING]. By cing the still-running program, Meg
gets downloaded into an alternate world. Decked out in nifty body
armor and sporting lead-spittin' weaponry, Meg is able now to
take her personal vendetta to a new level.
All of this would be cool, except that Meg is tutored on how to
"off" people in the [RING] universe, and then sent off to destroy
others called "them" without any other explanation or motivation.
Where's the logic in that?
At first, the action is rather absorbing, and there are plenty
of elements to move the plot along. As time goes by, The Ring
grows tired, and the production team does little to revive it
once it begins that long, slow journey into night. Late rehashing
of early plot segments is tiring; being sent on increasingly
trivial item-retrieval missions is worse; chugging around the
game's locales again and again is tedium that becomes nearly
unendurable as the game nears its conclusion.
To make matters worse, the game's production values aren't
enough to warrant consideration for a lengthy gameplay
experience, either. Any thought of this game passing as a
Resident Evil clone goes right out the window when you start
firing at a creature that's right in front of you, and the
bullets magically fly right through its body without leaving any
damage at all.
While The Ring: Terror's Realm seemed like a good idea at the
start, it just goes to show what happens when a d
.com
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The story The Ring: Terror's Realm begins as our happy
heroine, Meg, finds that her boyfriend, Bobby, has been turned
into a dead, dried-up fig of a thing. He was a husky hunk before;
now, he's just a husk. Obviously disturbed, Meg emerges
determined to solve the mystery by examining the line of research
that Bobby was conducting at the local branch of the Center for
Disease Control.
At the lab, she learns that Bobby and two other recently
departed staffers were running a top-secret computer program
known only as [RING]. By cing the still-running program, Meg
gets downloaded into an alternate world. Decked out in nifty body
armor and sporting lead-spittin' weaponry, Meg is able now to
take her personal vendetta to a new level.
All of this would be cool, except that Meg is tutored on how to
"off" people in the [RING] universe, and then sent off to destroy
others called "them" without any other explanation or motivation.
Where's the logic in that?
At first, the action is rather absorbing, and there are plenty
of elements to move the plot along. As time goes by, The Ring
grows tired, and the production team does little to revive it
once it begins that long, slow journey into night. Late rehashing
of early plot segments is tiring; being sent on increasingly
trivial item-retrieval missions is worse; chugging around the
game's locales again and again is tedium that becomes nearly
unendurable as the game nears its conclusion.
To make matters worse, the game's production values aren't
enough to warrant consideration for a lengthy gameplay
experience, either. Any thought of this game passing as a
Resident Evil clone goes right out the window when you start
firing at a creature that's right in front of you, and the
bullets magically fly right through its body without leaving any
damage at all.
While The Ring: Terror's Realm seemed like a good idea at the
start, it just goes to show what happens when a
design-and-development team has to sustain its efforts over the
course of a huge a of gameplay. What could've been a savory
of porridge, with all of the brown-sugar fixings, turns
instead into a viscous glob of mush. --Todd Mowatt
Pros:
* Absorbing action at the beginning Cons:* Gameplay quickly
becomes tedious
* Poor production values