- Fast-moving 7-on-7 arcade gameplay challenges players to show their skills on both offense and defens.
- Create a player and build a team.
- More than 300 current NFL stars and legends such as Barry Sanders.
- Go online and play coast-to-coast -- try to rule the streets of America.
- Multiplayer Competition - Cooperative gameplay or head-to-head action with up to four friends.
Product Description
-------------------
Part asphalt, all attitude, and a whole lot of fun, NFL Street
takes the pigskin back to the playground for a game with so much
showboating, you'd think it was designed by Chad Johnson. It's
old school, down and dirty 7-on-7 football where every player
plays both sides of the ball, and it's up to you if you want to
play superstars like Michael Vick at his natural quarterback
spot, run him out wide for a pass, or line him up at safety.
Created by Madden developer Tiburon, the game features 200
challenges, more than 300 current NFL stars, and multiplayer
options on- and offline.
.com
----
Given the success of NBA Street (
/exec/obidos/tg/detail/-/B00005CF9L/${0} ) it was only a matter
of time before EA Sports took the street concept to its ship
sport, football. And even though there really is no such thing as
street football, the concept is a winner. Straight up smash mouth
football with no penalties and no clock--just the ball, the
field, seven vs. seven playing offense and defense, all for the
glory of the game? Boom! Wap!
The game licenses all the NFL teams and some 100 big-league
players. The characters models are exaggerated, so don't expect
likenesses to be exact, but it's fun taking a bunch of current
Packer greats and stuffing the rock down the throats of seven
Rams. Game modes let you choose players from single teams or
create your own pro , and there is a nice assortment of QBs,
RBs, corners, WRs, tight ends, and O and D-linemen. There's a lot
of strategy in picking your team. Sure, running backs and
quarterbacks are givens, but a corner can intercept better than a
wide receiver though he won't catch as well. A big offensive
lineman can be useful, but he doesn't tackle well when forced to
play defense. When playing two-player (or online on the PS2), you
can really stack your line and shut down the enemy passing or
running attack, or go for a balanced corp.
You can play a ladder or league by creating your own team, which
is annoyingly time consuming. An option to draft your own NFL
stars and go through would be nice, instead you have to pick a
cadre of nobodies and fill out their stats. Pick a name, a logo,
and try to beat the pros with your average Joes. Winning gives
you points and you can upgrade from there. It's a nice option but
only for the hardcore players; casual players are effectively
shut out from continuing play because of it.
EA hired "street" artists to design wonderful load screens, but
this makes the player models look dull by comparison. One wishes
they had used cel shading and that street look to the characters,
but instead we get freakish players that generally look the same.
Uninspired, un-intimidating, and, frankly, boring.
The gameplay works. There's a nice assortment of offensive,
defensive, and trick plays. There are no special teams, no
punting, and extra points are two points for a pass, one for a
run. Mastering the buttons is key because the game rewards style,
impressive plays, and more. Gathering these points opens new
playing fields and, if you like, can be a victory option. The
computer is programmed to catch up when behind, annoyingly so, so
this is more of a blast against a human nent. The fast action
and brutal hits are reminiscent of NFL Blitz (
/exec/obidos/tg/detail/-/B00008XL09/${0} ) (which is a better
game) but EA Big has started something here. Next year this could
be really big. --Andrew S. Bub
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Review
------
With Terrell Owens and Joe Horn trying to one-up each other in
the TD celebration department – and the criticism both have drawn
– the NFL can now officially be called the "No-Fun League." Given
the sheer a of taunting, t talk, and actual fun being
had in NFL Street, it's almost surprising that the league has
sanctioned it. If only there were refs you could take out at the
knees.
A good football team is all about each player executing their
job. Yours is to showboat every chance you get. If you're not
High Steppin' your way to the TD or teasing an nent by waving
the ball in his face, then I don't want you on my team. NFL
Street gives you every rtunity to spread humiliation on the
other team like butter on toast. Throwing, jukeing, p the
ball – all can be done to gain Style points by holding down L1
while you hit the appropriate button. You can also pull off
Signature moves using L2 and the right analog stick.
Do enough showboating and you'll earn a GameBreaker you can play
at anytime (which can be used to trump your nent's own
GameBreaker), similar to NBA Street. However, my problem with
this title is these don't happen often enough, and that the game
doesn't do much with them. While you are guaranteed a score or
turnover if you use one, they don't take away points like in NBA
Street or do anything new. If they were more plentiful, they'd
create more of a tug of war between teams and the title could
flow almost like a Tony Hawk run. A quicker payoff would also go
really well with the game's already manic pace. I often had times
where I would fumble the ball doing a style move, and then the
other team would do exactly the same thing all in the span of one
play. This fun is ultimately limited, however, and isn't helped
by the below average intelligence of your AI teammates. I also
wish hot routes and a swat move for defensive backs were added.
The shortcomings in the gameplay don't kill NFL Street, but
ultimately limit the a of time you'll spend with it in one
sitting. This is a shame for the career mode. You build up your
created team's stats through completing challenges, and then you
pit your players against the NFL, playing each division at a
time. Unfortunately, you can't use your favorite team in this
mode (which is annoying), although you can steal individual
players off of NFL franchises. All in all, Street is more of a
pure multiplayer experience. Its online features (PS2 only),
including pitting your created team against others, are a blast.
The virtual taunting is going to make people cry. Sweet.
I can honestly say that this is the first non-hardcore sim
football game I've had fun with. Strip away some of the gloss
(which isn't even present on the graphics – blah!), however, and
it's apparent that despite EA Big's experience with extreme
versions of sports, this feels every bit like the first entry in
the franchise that it is.
The Edge
With online the exclusive property of PlayStation 2, you'd think
that it would be the best console to play it on. That's certainly
true for multiplayer, but visually, I like the GameCube. The
system's slightly subdued colors actually help clean up some of
the jaggies that are rampant in the PlayStation 2 edition and
which even affect the Xbox, believe it or not. At first the
GameCube controller was the last thing I'd want to put in my
hands for Street, but I found the oversized triggers help my
Signature Style flow. And that, my friends, is the name of the
game.
Concept:
Delivers more attitude than Midway's Blitz series, but hits that
gameplay wall
Graphics:
Plagued by the PlayStation 2. They struggle to be average,
although the player details are cool
Sound:
The constant jabber-jawing of players is better than your normal
announcers
Playability:
Throwing down style moves is infectious, but the football itself
is limited
Entertainment:
Despite its career structure, this might shine brightest as a
pure multiplayer title
Replay:
Moderately High
Rated: 7.75 out of 10
Editor: Matthew Kato
Issue: March 2004
2nd Opinion:
When it comes to razzle-dazzle and fast-paced gameplay, NFL
Street makes NFL Blitz look like a friendly game of
football. Whether you're freezing the defense in its tracks with
a glitzy Signature Style deke move or ramming a hess
quarterback's head into a brick wall, you really couldn't ask for
a harder hitting release. Given the acrobatic nature of the
players, you often find yourself holding your breath when a ball
is tipped, or crossing your fingers praying that your player
won't up the skin when performing a flashy move. As much as
I dislike the notion of the game not having the option of playing
seasons or viewing stats, the bevy of unique challenges and
desire to transform your custom team and players into NFL
powerhouses will assuredly keep you glued to the game. When it
comes to multiplayer, this is the ultimate t talking game.
It's all about the skills, baby.
Rated: 8.5 out of 10
Editor: Andrew Reiner
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